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How much does a Minecraft server actually cost?

August 12, 2026·5 min read·By VoxelRun Team

Ask what a Minecraft server costs and you will get answers from "free" to "thirty euros a month," all technically true. The real answer depends on one variable people rarely start with: how many hours the server actually runs. This post walks through the three ways to pay, with real numbers, and shows how to work out the cost for your own group before spending anything.

The three ways to pay

Free hosting costs no money and pays in other currencies: queues before the server starts, forced sleep, ads, and shared hardware. For a first world or an occasional session that trade can be completely fine. The catch is reliability at the exact moment your group is ready to play, and what happens to a world on a service you pay nothing for.

Flat monthly plans are the classic model. You rent a server size and it runs around the clock. Market prices in 2026 cluster around €2 to €3 per GB of RAM per month, so a typical 8 GB modded server lands somewhere between €16 and €30 a month depending on the host and tier. The price is predictable, and it does not care whether anyone played.

Pay-as-you-go meters runtime. The server bills while it runs and stops billing when it stops. On VoxelRun an 8 GB server costs about €0.04 per running hour, billed per minute, and a stopped server bills no compute at all. Storage is a separate, smaller line we will get to, because it is the number people forget.

The math for a typical friends group

Take a group that plays two evenings a week, three hours each. That is roughly 26 running hours a month.

On a flat plan, those 26 hours cost the full month: €16 to €30 for 8 GB. Nothing wrong with that if you knew what you were buying, but per hour actually played it works out to around €1 per hour of use.

On pay-as-you-go, 26 hours at about €0.04 per hour is roughly €1 of compute for the month. Add storage: on VoxelRun the first 10 GB of disk are free, and a typical vanilla or lightly modded world fits inside it, so the total for that group is close to €1. A big modpack world that grows past 10 GB pays per extra GB per month, which for most worlds adds cents rather than euros.

The honest flip side: run the server 24/7 and the meter becomes the wrong deal. 720 hours at €0.04 would be about €29, which is flat-plan territory without the flat-plan simplicity. Metered hosting is for servers that sleep; flat hosting is for servers that don't.

The cap, or what a runaway month costs

The classic fear with metered billing is the month everything runs more than planned: holidays, a new modpack, a friend who leaves the server on. This is worth asking any usage-billed host about directly, because pure metering has no ceiling.

VoxelRun caps each server's compute spend per calendar month at a level set below the always-on price. Once the cap is reached, the server keeps running and compute billing stops until the month ends. The practical meaning: the worst possible month is bounded and known in advance, so the choice between metered and flat is no longer a bet on your own discipline.

Storage: the number everyone forgets

Compute gets all the attention, but your world sits on disk 24 hours a day whether anyone plays or not, and most metered hosts charge something for that. When you compare hosts, find this line. Some net it against usage, some cap total storage per server, some bill it plainly per GB.

On VoxelRun it works like this: every server includes 10 GB free, storage above that bills per GB per month, and disk is elastic up to 100 GB so a growing modpack world never needs migrating to a bigger plan. Backups do not count against any of this; they are free and kept for 30 days.

What self-hosting really costs

"Just run it on my old PC" is the traditional answer, and for people who enjoy the tinkering it is a legitimate hobby. As a cost comparison it hides several lines: electricity for an always-on machine (a modest 60 W box is roughly €10 to €15 a month at typical EU prices), a router you are willing to port-forward, the security surface of exposing your home IP, and your own evenings as the maintenance plan. A Raspberry Pi narrows the power bill but struggles with modded servers. Self-hosting is rarely cheaper than it looks; it is just paid in different currencies.

How to estimate your own number

Three questions get you there:

  1. How many hours a month does your server realistically run? Be honest; look at the last month, not the ideal one. Under ~100 hours, metered billing wins comfortably. Over ~300, compare flat plans seriously.
  2. How big is your world on disk? Vanilla worlds usually sit under 5 GB for a long time. Modpack worlds grow faster; check your current world folder before assuming.
  3. What happens in the bad cases? A runaway month (is there a cap?), an empty wallet (is the world deleted or kept?), a lost world (whose backups, where?). Cheap hosting that fails these questions is not cheap.

You can put your own numbers into the pricing calculator to see the hourly and monthly picture for any server size. For a wider look at hosts that bill by use, including the ones that are not us, see the pay-as-you-go hosting comparison.

The short version

A Minecraft server costs whatever your play pattern makes it cost. A 24/7 community server is a flat-plan purchase at €16 to €30 for a solid 8 GB. A friends server that runs a few evenings a week is a metered purchase at a euro or two a month, and paying twenty for it is the most common overspend in Minecraft hosting. Count your hours first; the rest of the decision follows.

Keep reading

  • Why modpack servers crash on startup: what we measured across the top 100 packs
  • How to get a Minecraft server that starts when someone joins
  • How to make a Minecraft server for friends: the simple 2026 guide

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