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Voxelrun

Your server starts when someone joins and stops when everyone leaves. You pay for the hours in between, and the first 10 GB of storage are free.

Servers run on our own AMD Ryzen 9 bare metal in the EU.

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Shockbyte alternative

Shockbyte or VoxelRun? Cheap per month against pay-per-hour.

Shockbyte is one of the cheapest ways to keep a Minecraft server running all month. VoxelRun charges for the hours the server is actually up. The right answer depends on whether those two numbers describe the same server.

Shockbyte's pitch is straightforward: a flat plan around $2.50 per GB of RAM as of August 2026, unlimited storage and player slots, and themed tiers from 1 to 16 GB. For an always-on server on a budget, that is a real offer. This comparison is about fit, not quality rankings. A flat month, however cheap, still charges for every hour your server sits empty. Pay-as-you-go flips that: empty hours cost nothing, and the meter only runs while your group plays.

VoxelRun vs Shockbyte in practice

AreaVoxelRunShockbyte
Best reason to choose itYou play in sessions and want the bill to track actual play time.You want the lowest flat price for a server that runs 24/7.
Price modelPay as you go. About €0.04 per running hour for an 8 GB server, plus its disk. Stopped compute is not billed.Flat monthly tiers around $2.50 per GB as of August 2026, from a 1 GB plan up to 16 GB.
Monthly cost capYes. Compute billing stops at a cap set below the always-on price. Heavy months cannot run away.The flat price is the cap by definition.
Paying while nobody playsStopped servers bill no compute. Wake-on-join starts the server when someone connects; idle shutdown stops it after they leave.Every hour is included in the price, played or empty.
Hardware and RAMOur own AMD Ryzen 9 bare metal with NVMe in the EU. 2 to 32 GB of RAM as a hard container limit, not a shared pool.Plans up to 16 GB with unlimited NVMe storage and slots, across multiple regions.
ModpacksAutomatic install from the pack author's server files, with RAM recommendations we measured per pack.Modpack support with one-click installers; their panel includes a plugin conflict checker.
BackupsFree on every server, EU object storage, 30-day retention.Backup features exist in the panel; verify current frequency, retention, and any add-on pricing before you rely on them.
Moving an existing serverThe migration importer pulls your world directly over SFTP or FTP. Paste credentials, we fetch the files.Standard FTP access lets you download your world and move it by hand.
Best fitSession-based groups, modded worlds that idle between weekends, owners who dislike paying for silence.Budget-minded owners of always-on servers who want a known price and unlimited slots.

When Shockbyte is the better choice

If your server genuinely runs around the clock, price per GB is the number that matters, and Shockbyte's is one of the lowest in flat-rate hosting. Communities on a tight budget that need constant availability are exactly who a $2.50 per GB plan is for. Unlimited slots also help public servers where player counts spike.

When VoxelRun makes more sense

A friends server that hosts two evenings a week runs perhaps 25 hours a month. On any flat plan, cheap or not, the other 95 percent of the month is paid and unused. Per-hour billing removes those hours from the bill entirely, and wake-on-join means the server starts itself when someone shows up. For that pattern, even the cheapest flat month usually loses to a meter that mostly reads zero.

What the reviews say, factually

Trustpilot scores are public information worth checking for any host. As of August 2026, Shockbyte holds 3.7 stars across roughly ten thousand reviews, the lowest among the large premium hosts. Read a sample yourself and weigh it however you see fit; support experience matters most in the moments a server breaks.

Cheap flat rate versus metered, with numbers

An 8 GB Shockbyte plan is about $20 a month at their advertised rates. The same size on VoxelRun costs about €0.04 per running hour. At 25 hours a month the compute bill is around one euro; storage above the free 10 GB is the only other line. Running constantly, the cost cap bounds the total, but at true 24/7 usage a cheap flat plan is competitive and this page says so plainly.

Where your world lives, and what protects it

Price aside, ask what happens to the world. VoxelRun backups are free on every server and kept for 30 days on separate object storage, and if your wallet ever empties the server is archived in place rather than deleted, restorable in one click. On any flat-rate host, including Shockbyte, confirm what backups are included, how long they are kept, and what happens to your files when a subscription lapses.

The honest trade-off

Shockbyte competes on the lowest predictable price for constant uptime. VoxelRun competes on not charging for silence. If your server is genuinely busy all month, take the cheap flat rate. If it is empty five nights out of seven, you are the customer the pay-as-you-go model was designed for.

Verdict

Shockbyte is a legitimate budget choice for always-on servers, priced near the bottom of the flat-rate market. VoxelRun serves the opposite pattern: per-hour billing with a monthly cap, wake-on-join, free 30-day backups, and archive instead of deletion when credits run out. Count your real hours, check the current reviews of both, and let the calendar decide.

Is VoxelRun cheaper than Shockbyte?
For session play, usually yes, because empty hours bill nothing. For genuine 24/7 use Shockbyte's flat rate is competitive; our cap bounds the difference but does not always win it.
Does VoxelRun limit players or storage?
Player slots are not artificially limited; practical capacity depends on the RAM you choose. Storage is elastic from 10 to 100 GB per server, with the first 10 GB free and only space above that billed.
Can I move my server from Shockbyte to VoxelRun?
Yes. The migration importer connects over SFTP or FTP with the credentials from your Shockbyte panel and pulls the world and files across automatically.
What does the monthly cost cap mean in practice?
Each server's compute spend stops accruing once it reaches a cap set below the always-on price. Even a month of nonstop uptime cannot exceed it. Storage is billed separately and is not capped.
Do I have to start the server by hand every session?
No. With wake-on-join enabled, a player connecting from the normal server list starts the server automatically, and idle shutdown stops it after everyone leaves.

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